It will be true when the object is closer to "distance X" from the vertical border, and closer to "distance Y" from the horizontal border of the frame.Īs the name indicates, this condition compares the X coordinate of the object to a given value. This condition asks for two parameters, a distance in X and a distance in Y. Is "Object" getting close to window's edge For example, in a bouncing ball movement, this condition is used to detect the ball leaving the frame to make it bounce. You can test the object entering of leaving the frame, or being within or outside of the frame. Use this condition to test the position of the object on the screen, relative to the borders of the frame. This condition is true when the name of the reached node is equal to the given name. Since Clickteam Fusion 2.5, the node of a path movement can have a name. Has "Object" reached a named node in the path. The condition is true when the object reaches the end of the path. This condition is true each time the object reaches a node in the path. The following conditions are valid only for objects with a path movement. Only valid for movements with a deceleration. Use this condition to compare the deceleration value (0-100) to a given value. Only valid for movements with an acceleration.Ĭompare the deceleration of "Object" to a value Use this condition to compare the acceleration value (0-100) of the object to a given value. True if the comparison is correct.Ĭompare the acceleration of "Object" to a value Only valid for movements where the object can bounce.Īs it name implies, allows you to compare the speed to a reference speed. True at the very moment when the object is bouncing. This condition is true when the object does not move (its speed is zero). This condition is continuously true when the object collides with a backdrop object marked "obstacle". This is a one shot condition: it is only true once at the beginning of the collision, for continuous detection use the following condition. This condition is true when the object collides with a backdrop object marked as "obstacle". For other objects, it is done with the rectangle surrounding the object. As above, the collision detection is pixel precise for the objects that have the "Use Fine Detection" property selected. Note that this condition is only true once at the beginning of the collision, for continuous detection use the next condition.ĭetects a collision with another object continuously. The collision detection is pixel precise for the objects that have the "Use Fine Detection" property selected. This condition is true when the object collides with another object. Therefore you will find these menus for multiple different objects. The conditions menu of the active object contain all the default conditions that you can find in other objects with a movement, a sprite or an alterable value property. 4.5.5 Value of one of the internal flags.3.2.2 Swap position with another object.2.8.1 Compare to one of the alterable values.2.6.5 Compare to the number of "Object" objects in a zone.2.6.4 Test for no "Object" objects in a zone.2.6.3 Compare to the number of "Object" objects.2.5.3 Compare current frame of animation to a value.2.5.1 Which animation of "Object" is playing?.2.3.2 Is "Object" getting close to window's edge.2.2.5.3 Has "Object" reached a named node in the path.2.2.5.2 Has "Object" reached the end of the path.2.2.5.1 Has "Object" reached a node in the path.2.2.4 Compare the deceleration of "Object" to a value.2.2.3 Compare the acceleration of "Object" to a value.